Otto’s Quest for the Legendary Fish
This project was created to be fully built and rendered in 3d by an environment artist. It went through many design iterations, and I had to act as my own art director in order to establish the shape language, and stylistic look and feel of Otto’s environment. This project presented many design challenges such as rudimentary technology to warn Otto of oncoming fish and lifestyle props to showcase his personality through the environment itself.
Environment Concept Art
I work to create a strong sense of world building in the environments I paint. Much of my process involves researching real life and imagined locations in order to implement thought out design solutions to my work. I focus greatly on value structure and value mapping in order to give my environments a very strong thumbnail footprint.
Concept Art Projects
Here are a few examples of my previous visual development works. I design with both form and function in mind in order to create holistic solutions that not only bring emotional weight to a piece but also feel like they could actually exist in the real world.
Narrative Illustrations and Mood Pieces
I put a strong emphasis on environment and how atmosphere can tell a story. I flip the classic “environment is character” motto around and instead prefer to say “character is environment”. I focus primarily on strong value structure in my narrative works by using shape language and lighting in order to tell a story and create visual connotative weight.